AI Insights · Timothy · October 2024
Top 5 First Person Games on iOS in Uruguay - Q3 2024
Discover the performance trends of the top 5 first-person games on iOS in Uruguay during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the iOS platform in Uruguay witnessed intriguing trends across the top 5 first-person games, as reported by Sensor Tower. Here's a closer look at how these games performed in terms of weekly downloads, revenue, and active users.
My Superstore Simulator from Game District LLC saw significant activity throughout the quarter. Weekly downloads peaked at approximately 3.1K around mid-August, while weekly revenue reached a high of about $299 in the same period. The game also maintained a healthy number of weekly active users, climbing to nearly 6K by late August before stabilizing around 3.9K towards the end of September.
Call of Duty®: Mobile, published by Activision Publishing, Inc., maintained a stable performance. Weekly downloads hovered around 600 to 800, with revenue peaking at approximately $2.4K in late July. The game consistently engaged between 7.8K to 8.6K weekly active users, indicating a strong retention rate throughout the quarter.
Royal Cooking: Kitchen Madness experienced fluctuations in its metrics. Downloads surged to 1.9K in late August, coinciding with revenue climbing to $59 by the end of September. Active users also increased notably, reaching about 2.9K in early September before slightly declining towards the quarter's end.
For Call of Duty®: Warzone™ Mobile, revenue was relatively stable, with a peak of $540 in early July. Downloads showed some variability, with numbers ranging from 150 to 375. Active users remained steady, oscillating around 1.2K to 1.4K throughout the quarter.
Lastly, Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. showed an upward trend in weekly downloads, peaking at 517 by the end of September. Revenue also saw a significant increase, reaching $195 in the final week of the quarter. Active users followed a positive trajectory, growing from 2.7K to over 3.6K by the end of the period.
For more detailed insights into these games and other market trends, be sure to visit Sensor Tower.